Reviving Game Engine Project
Nov 3, 2017
1 minute read

In the past week I started reviving my old game engine project, revive might not be the correct term because I’m starting from scratch. It’s still going to be an ECS-based (Entity-Component-System) game engine, taking inspiration from amethyst and specs.

Gamedev.net has a good article about ECS but the gist is:

  • Entities are just containers for components (we can even represent them as an int).
  • Components are just a plain old data classes, no logic!
  • Systems are the heart of ECS, they process entities they are “interested” with. A good example is a RenderingSystem, it will only process an entity that has both a transform and render component.

We all know too much inheritance is bad, using ECS helps mitigate that and a big plus is we have clear separation of data and logic.



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